At a Glance
Core Stats
Strength, Dexterity, Intelligence
Dice Rule
Roll 2d6 and succeed on total >= DC
Victory Reward
After defeating a monster, choose one stat to gain +1.
Retry Penalty
Lose one equipped item after a combat loss reset
RPG Gamebook
Selection Of RPG Gamebook.
Account
Signed in
Session
How to play
Same mechanics, cleaner format. Use this guide as a quick reference while playing.
Core Stats
Strength, Dexterity, Intelligence
Dice Rule
Roll 2d6 and succeed on total >= DC
Victory Reward
After defeating a monster, choose one stat to gain +1.
Retry Penalty
Lose one equipped item after a combat loss reset
Some books also include Constitution and Health, and combat formulas can use those values.
Your stats change from story outcomes and equipment bonuses. Certain nodes can raise or lower stats based on your choices.
If you lose a combat and choose to reset that encounter, one currently equipped item is dropped.
Combat uses your base stats plus weapon bonus.
effectiveStats = baseStats + equippedWeapon.stat_bonus
primaryBonusAttack = floor(primaryStat / 3) primaryBonusDamage = floor(primaryStat / 8)
playerDC = max(2, monsterAV - playerOffense + (monsterIntent == DEFEND ? 2 : 0)) monsterDC = max(2, monsterAV - playerDefense + (playerAction == DEFEND ? 2 : 0)) If you DEFEND and the monster hits: finalDamage = max(0, monsterDamage - 1)